CASE STUDY · HAECO · WITH MCKINSEY & COMPANY

One cabin, every screen.

One cabin, every screen.

One cabin, every screen.

Inflight entertainment and shopping that works the same on the seatback, a tablet, a phone and a laptop.

Inflight entertainment and shopping that works the same on the seatback, a tablet, a phone and a laptop.

HAECO is an aviation engineering group based in Hong Kong. With McKinsey, I designed a universal inflight entertainment system, plus one coin wallet that lets passengers pay for anything on board with air miles or a card.

HAECO is an aviation engineering group based in Hong Kong. With McKinsey, I designed a universal inflight entertainment system, plus one coin wallet that lets passengers pay for anything on board with air miles or a card.

Due to NDA, the images on this page are illustrations to explain the idea, not the final product.

In short: We replaced an old, single-screen system with one that works on any device, and one wallet for everything on board. It’s still flying with Etihad and Qatar Airways today.

In short: We replaced an old, single-screen system with one that works on any device, and one wallet for everything on board. It’s still flying with Etihad and Qatar Airways today.

ROLE

UX designer, with the McKinsey team

COMPANY

HAECO, with McKinsey & Company

TIMELINE

5 months

FOCUS

Multi-device experience, in-flight payments, interaction design

4

4

screens, one experience: seatback, tablet, phone and laptop

1

1

wallet for every purchase on board

2

2

airlines flying it today: Etihad and Qatar Airways

5 months

5 months

from brief to final design

THE PROBLEM

Old logic, stuck on one screen.

Old logic, stuck on one screen.

Old logic, stuck on one screen.

Think about a long-haul flight. You want a film, then Wi-Fi, then something from duty free.

Think about a long-haul flight. You want a film, then Wi-Fi, then something from duty free.

Each one ran on old logic, mostly on the seatback screen, and every service had its own way to pay.

Each one ran on old logic, mostly on the seatback screen, and every service had its own way to pay.

The tension: make everything on board feel like one simple product, on whatever screen people already have.

The tension: make everything on board feel like one simple product, on whatever screen people already have.

Outdated systems

Old logic made simple things, like finding a film or buying Wi-Fi, slow and confusing.

One screen only

The experience lived on the seatback while passengers carried phones, tablets and laptops.

Hard to pay

Each service had its own payment step, and air miles couldn’t be spent on board.

RESEARCH

What the research showed.

What the research showed.

What the research showed.

The McKinsey consultants led the research. I worked from their findings as design and product partner, alongside published industry data. Three findings shaped the product.

Passengers bring their own screens

OBSERVATION

In SITA’s survey of more than 9,000 passengers, 46% watched films only on their own devices, and 65% wanted inflight entertainment on them.

DESIGN IMPLICATION

One system for seatback, tablet, phone and laptop, and it should feel the same on each.

Paying is the friction

OBSERVATION

Nearly one in five passengers say payment friction stops them buying on board, and every service had its own way to pay.

DESIGN IMPLICATION

A single in-flight coin, bought with air miles or a card, pays for everything.

Miles sit unused

OBSERVATION

In some loyalty programmes only around 8% of miles are ever redeemed. Most people fly with a balance they never touch.

DESIGN IMPLICATION

Let miles buy coins, and turn unspent coins back into miles, so topping up feels low risk.

HOW IT WORKS

Simple rules for a busy cabin.

Simple rules for a busy cabin.

Simple rules for a busy cabin.

01

Same everywhere

One layout logic across four screen sizes, so nothing needs relearning when you switch devices.

02

Pay once, use anywhere

Top up coins once and spend them on films, Wi-Fi, food or duty free.

03

Nothing is lost

Coins you don’t use go back to your air miles account.

THE DESIGN

Key moments.

Key moments.

Key moments.

Browse on any screen

Browse on any screen

WHAT IT DOES

Films, shows, Wi-Fi and shopping in one catalogue, on seatback, tablet, phone or laptop.

WHY IT’S DESIGNED THIS WAY

Passengers pick the screen. The system adapts, so the experience doesn’t depend on the seat.

The coin wallet

The coin wallet

WHAT IT DOES

Top up with air miles or a card, then pay for anything on board in one tap.

WHY IT’S DESIGNED THIS WAY

One currency removes a payment step from every purchase and gives miles a real use in the air.

After landing

After landing

WHAT IT DOES

Unused coins convert back into air miles.

WHY IT’S DESIGNED THIS WAY

Knowing coins aren’t wasted makes people more willing to top up in the first place.

IMPACT

What it changed.

What it changed.

What it changed.

The system is still in use on Etihad and Qatar Airways flights today. It replaced single-screen, old logic with one experience that follows the passenger, and one wallet for everything on board.

WHAT I’D TELL ANOTHER DESIGNER

Don’t design for the screen in the seat. Design for the person sitting in it, and whatever they brought with them.

Don’t design for the screen in the seat. Design for the person sitting in it, and whatever they brought with them.

Metallic shape background image

CONTACT

Let's Get in Touch

Interested in collaborating or learning more? Feel free to reach out.

Metallic shape background image

CONTACT

Let's Get in Touch

Interested in collaborating or learning more? Feel free to reach out.

Metallic shape background image

CONTACT

Let's Get in Touch

Interested in collaborating or learning more? Feel free to reach out.